Alklika

Glossary and reference

A quick reference of Alklika's terms — to grasp what's meant and find the right section fast.

Glossary

  • Energy — the main limited resource; spent on almost everything. See Energy.
  • Stats — Strength, Dexterity, Endurance, Intelligence, Willpower; raised by training.
  • Skills — blacksmithing, alchemy, trading and others; grow from actions and education.
  • Fame — a measure of progress; sets your rank (newcomer → … → legend).
  • Status — your character's state: active, travelling, in the hospital, in jail.
  • Tier — a mission's difficulty level (1–5).
  • Durability & enchanting — the state and upgrading of gear.
  • Stack / slot — a unit of the inventory; a stack is no larger than max_stack per slot.
  • Crystals / VIPpremium: conveniences and cosmetics, not an advantage.

Where to find the numbers

Exact values (prices, chances, rewards, formulas) are best seen in the game itself on the relevant screens: they depend on your character, progress and current Council effects. This wiki explains the rules and principles; the concrete numbers live in the interface, where they're always current.

Where to start

For newcomers: First stepsEnergyMissionsStats. After that, follow your interest: crafting, market, guilds, late game.