Glossary and reference
A quick reference of Alklika's terms — to grasp what's meant and find the right section fast.
Glossary
- Energy — the main limited resource; spent on almost everything. See Energy.
- Stats — Strength, Dexterity, Endurance, Intelligence, Willpower; raised by training.
- Skills — blacksmithing, alchemy, trading and others; grow from actions and education.
- Fame — a measure of progress; sets your rank (newcomer → … → legend).
- Status — your character's state: active, travelling, in the hospital, in jail.
- Tier — a mission's difficulty level (1–5).
- Durability & enchanting — the state and upgrading of gear.
- Stack / slot — a unit of the inventory; a stack is no larger than max_stack per slot.
- Crystals / VIP — premium: conveniences and cosmetics, not an advantage.
Where to find the numbers
Exact values (prices, chances, rewards, formulas) are best seen in the game itself on the relevant screens: they depend on your character, progress and current Council effects. This wiki explains the rules and principles; the concrete numbers live in the interface, where they're always current.
Where to start
For newcomers: First steps → Energy → Missions → Stats. After that, follow your interest: crafting, market, guilds, late game.