Crime
Not all fame is earned honestly. Crime is the path of risk and quick gain for those willing to wager their freedom.
How it works
Crimes bring loot — but with a chance of getting caught. Luck on your side, the payoff is yours; caught, and you're off to jail with all the limits that follow (see statuses).
Jail and bail
There are two ways out of jail: serve the time or post bail in coins to leave early. While locked up, normal actions are unavailable, so the cost of failure bites.
Organised crime
Solo, the risk is all yours. In a guild there are guild operations — organised deeds done together, where the stakes and the payoff are split across the team.
Tip
Crime is gambler's maths: weigh the chance of getting caught against the loot and the cost of jail. Trained stats and skills improve your odds of getting away clean. But remember: a criminal's reputation has consequences too.